Experience and Leveling

For MythGate we will be using a modified Three-Pillar approach.

For this particular campaign, leveling is slowed way down. When I started playing D&D, the low levels were fun, and they lasted quite a while, a few sessions per level at least. This slow advancement let us develop our characters personalities and relationships with each other, and the world around us, before we became the Tier 2 killing machines; the low level grind made us a party, not just a conglomerate of characters.

If you have not seen the Three-Pillar Approach, you can find it here: https://dnd.wizards.com/articles/unearthed-arcana/3pillarxp

The biggest change, instead of leveling when you hit 100xp each time, we have created an Experience Level chart At this time, this is the only change to the Three Pillar XP we are doing, this may change later depending on playtesting.