Hit Points, Vitality, Wounds and Recovery

Hit Points (HP): an amount of physical damage a character can take before they start making Death Saves

Vitality (VIT): a measure of Physical, Mental and Stress damage a character can take before they _may_ fall unconscious (CON save Difficulty 10)

Characters start with HP equal to their CON+(CON bonus) and VIT equal to their max Hit Die (HD)+(CON bonus).

Regular hit will remove VIT, this represents: fatigue, combat stress, and minor physical damage. When VIT reaches 0, the player rolls to determine if PC stays conscious (CON save DC 15). If the PC succeeds they remain conscious and may continue to fight taking ALL further damage to HP.

Critical Hits: on a Critical Hit, PCs will take damage directly to their HP. In addition, they will receive a Wound (WND) with a Severity equal to the amount of damage taken. PCs suffering from a wound will suffer penalties to all Attacks, Skill Rolls, Saving Throws, Concentration checks, etc (Does apply to Death Saves also)

Wound Severity is lessened by 1 per day, or by an amount equal to CON bonus (minimum 1) per full day of rest.

Each Short Rest, PCs will recover an amount of Vitality equal to their spent HD roll.

A Long Rest will recover all Vitality.

HP are recovered at 1/day OR CON bonus (min 1) per full day of rest.