Talislanta Grimoire

Wherein I post the spells from my notes.

Conversions will be noted as such, where possible I will elaborate on the spell itself. Be warned, I can get wordy at times...

Organization
This is a massive undertaking.

Talislantan magic is based on the intent of the spells effects and falls under two categories: Orders and Modes.

Orders:  The basic 'flavor' of the spells effects, a fireball (Pyromancy Order) vs arcane blast (Wizardry Order). Both spells do the same thing, but the methods employed and the way the spell manifests are different, as outlined by the Order itself.

Mode:  The basic intent of the spell, does it cause damage (Attack), change a quality (Alter), compel you (Influence) or move something around (Move).

Due to this, it is hard for me to determine the best method for organizing spells. System-wise, all spells within a given mode will work almost identically, just 'look different,' or have a 'different feel.'

For the sake of Players, and some cohesion, I have decided to organize spells according to their Order. I will do my best to remember to categorize for each mode also.

Talislantan Orders
Astromancy - Magic manifested using signs from Talislanta's suns, moons and stars

Cartomancy - the use of the Zodar deck to facilitate magical effects

Cryptomancy - symbols and words of power

Crystalomancy - covering the Gnomekins use of Crystals for magical effects

Elemental (Aeromancy) - manipulating the properties of air

Elemental (Aquamancy) - using water to great effect

Elemental (Geomancy) - earth magic, rock and stone

Elemental (Pyromancy) - the destructive power of fire!

Invocation - for those who gain their powers from their gods...or devils...

Mysticism - power of the mind

Natural Magic - working with the forces of nature can be powerful indeed

Necromancy - deals with the power of death and manipulating life-force

Shamanism - primitive, tribal magics

Witchcraft - the magic of relationship

Wizardry - the control of arcane forces